Enhanced
Effects
Attack property: the attack does not bounce on a standard block; only a Superior Block can deflect it.
⚠ Important
All heavy attacks have the Enhanced property by default. Some lights do too (e.g. Jormungandr, Shugoki).
Ubisoft · For Honor · FHC
For Honor Codex
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Effects
Attack property: the attack does not bounce on a standard block; only a Superior Block can deflect it.
⚠ Important
All heavy attacks have the Enhanced property by default. Some lights do too (e.g. Jormungandr, Shugoki).
Effects
Multi-directional attack covering all three guard stances simultaneously. Costs significant stamina.
⚠ Important
Zone attacks cannot be bounced by any block, including Superior Block; they slide through all block types.
Effects
Attack indicated by a red glow on the weapon; cannot be blocked. Can still be parried or dodged.
⚠ Important
Forces the opponent to react actively: dodge, parry, or interrupt the attack before it lands.
Effects
Attack indicated by a blue glow on the weapon; cannot be dodged. Can still be blocked or parried.
⚠ Important
Effective against heroes who rely heavily on dodge attacks (e.g. Tiandi, Zhanhu).
Effects
Light attack that carries the Enhanced property: it does not bounce off a standard block.
⚠ Important
Makes a hero significantly more dangerous in chains since the opponent cannot simply block to reset.
Effects
Light attack without the Enhanced property: bounces off a standard block, putting the attacker in recovery.
⚠ Important
The vast majority of basic light attacks in the game are normal lights.
Effects
Slower but more powerful attack; always carries the Enhanced property. Can be feinted.
⚠ Important
Parrying a heavy grants a smaller punish window (light or zone) compared to parrying a light.
Effects
Deliberate action designed to lure the opponent into a predictable and punishable response.
⚠ Important
E.g.: feinting a heavy to bait a dodge, then throwing a guard break or undodgeable attack.
Effects
Stun state inflicted on the target hit by a bash; they cannot block or act for a brief moment.
⚠ Important
Often allows an ally to confirm an attack during the stun window.
Effects
Short recoil animation the defender suffers after blocking a non-Enhanced attack.
⚠ Important
Block stun is short and usually does not prevent the defender from acting quickly afterwards.
Effects
Property of certain attacks or stances: absorbs incoming attacks without impact damage and often confirms a guaranteed punish.
⚠ Important
SB bounces Enhanced and light attacks, but not zone attacks (which slide through all blocks).
Effects
Superior Block is active during the dodge attack animation, absorbing any incoming counter-attacks.
⚠ Important
Provides an offensive advantage while retaining partial protection.